Copied over from my LiveJournal, because here is less hectic :) Original post can be found here.
My notes were apparently only lacking the visual I had in my head to make sense for some (I need you guys around more often! Every time someone here has to read any of my notes for anything they end up scratching their head and going “What?”) and someone else asked me to explain how it all fit together. They knew more or less what I was talking about but the process was daunting.
So, really quick and dirty (not THAT kind of dirty) a visual walk through of what the hell I was on about here
. I am going to break it down to pretty basic so a lot of this will be repeat for a lot of people.Couple notes: (read these!)
You will need two cheats active for this. moveObjects on
and boolprop snapobjectstogrid false
. Add in boolprop allow45degreeangleofrotation true
and those are the only cheats I have going 90% of the time. I don’t often use anything else; I have logical issues with userStartupcheats files (they are logical, I am not). Those three. That’s it.
Second. I have spent way too long fiddling with poses and overlays and figuring out how they work together and how one pose warps another and yes, I do plan most of them out in my head before I even load the game. (I told you I spent too long) Those were the notes from earlier. I saw the scene in my head and made a best guess which poses and overlays would work to pull it off. I am often wrong.
That is where the PoseBox Catalogue
comes in. I have a request for a tutorial on how I use that though so I won’t get into that here.
On with the images, yes?( Overlaying under the cut )
That's it. We're done. This is the point where I usually get a stupid grin on my face and do a little dance in my chair because "OMG it worked!" They don't always. I like when they do, it means I can get on with the rest of the chapter.